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Post by lordzombie on Oct 27, 2015 10:51:17 GMT -6
It is the season of thanks, turkeys have been brought over through the breach for Thanksgiving. Now those crazy turkeys are all over, even in the Enforcer Brawl! So grab your favorite Enforcer and slap on an upgrade and enter the arena of battle! Just be sure to watch out for those turkeys! Where? Game Shoppe 4014 N 144th st Omaha, NE 68116 (402) 991-8699 When? Monday November 16th Start time? The brawl starts at 6:30pm sharp and will end at 8:30pm. Entry Fee? None! The first event is on me! Prizes? TBA Each player may bring one Enforcer with one legal Upgrade attached. The only Enforcer not allowed is Izamu the Armor. The event will follow all the rules for the official Enforcer Brawl tournament. The event will last 6 rounds or until time is called, which ever comes first. Models need not be painted, but players will learn bonus VP for having a painted and based model. Proxies for Enforcers not yet released are allowed. Due to time, the event is limited to 8 players. Sign up for the event on the Facebook event page or here on this thread. The Facebook event page: www.facebook.com/events/420213548169253/Player List 1. Lauren 2. Beau 3. 4. 5. 6. 7. 8. themostexcellentandawesomeforumever-wyrd.com/topic/112726-turkey-time-massacre-omaha-ne/
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Post by Raider30 on Oct 28, 2015 12:54:55 GMT -6
Heyo!
This sound like a lot of fun and I'm about 95% sure I can make it so put me down as coming!
Um...though I don't know what type of game Enforcer Brawl is. Could someone explain how it works and/or point me to a website that describes the format?
Looking forward to it,
Beau, aka Raider30
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Post by lordzombie on Oct 28, 2015 22:31:42 GMT -6
Will do, good sir! Enforcer Brawl is one of the 4 official alt tournament styles. You get one model of the Enforcer station and battle it out PvP style. Here are the rules if you would like to look at them.
The Enforcer Brawl is an arena deathmatch where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple Enforcer Brawls which are played simultaneously. Rules Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first). Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal.. Restrictions The Enforcer Brawl has the following restrictions/rules: • Players have a hand of 4 cards, instead of the usual 6. • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). • When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried). Scoring At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner: • 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • -3 VP for each time the player’s model was killed or sacrificed. • Groups are encouraged to come up with their own variant methods of scoring by including things like hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades, etc. These are the base rules, have fun with them!
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Post by Raider30 on Oct 29, 2015 4:49:32 GMT -6
Nice, that format seems like a total blast! I especially like the fact that once a model is killed the player isn't out of the game and they get to jump back in.
Thanks for setting this up!
Beau, aka Raider30
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Post by lordzombie on Nov 3, 2015 22:42:07 GMT -6
For those wondering about the rules of the Enforcer Brawl, here they are. Rules Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first). Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal.. Restrictions The Enforcer Brawl has the following restrictions/rules: • Players have a hand of 4 cards, instead of the usual 6. • Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). • When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried). Scoring At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner: • 3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • 1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did. • -3 VP for each time the player’s model was killed or sacrificed.
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Post by lordzombie on Nov 8, 2015 5:01:36 GMT -6
Raider, check your messages, sir!
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Post by Raider30 on Nov 15, 2015 8:46:12 GMT -6
Just double checking that you got my message about the enforcer I'd like to borrow.
Beau
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Post by lordzombie on Nov 15, 2015 9:29:55 GMT -6
Yup, I got it and I got the model.
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Post by Raider30 on Nov 15, 2015 22:29:12 GMT -6
Hey Antonio, there might be a couple more guys coming(if their plans work out) but at least one of them only has an enforcer that apparently acts as a healer mostly. Would it be possible for you to throw in some other enforcer models for new comers?
- Beau
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