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Post by therat on Apr 2, 2016 18:54:41 GMT -6
I dug around a bit to clarify some things in the 7th ed. rules. - Jink does not require movement, you can even Jink when immobilized (I think Jason actually mentioned this)
- I couldn't find what 'Homing' does during the game - it lets that weapon fire without line of sight
- Cover saves do, in fact, operate under the 1 save restriction - you cannot actually take it along with armor/invulnerable, one save only
- Jink is a form of cover, not a cover save modifier - you cannot modify Jink with cover, though you can modify Jink with things that modify cover
- For example, a Wave Serpent behind a wall that provides a 4+ cover save would have no reason to Jink because they cannot be combined, but if it was only getting a 5+ save it could opt to Jink instead to get the 4+
- Rules that modify cover, though, like the Tau Disruption Pod, do add to the Jink save
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Post by lordzombie on Apr 2, 2016 21:20:20 GMT -6
Oooh, 40K talk.
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Post by therat on Apr 2, 2016 22:04:38 GMT -6
H8rs gonna h8.
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Post by lordzombie on Apr 3, 2016 8:38:16 GMT -6
And playas gonna play
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Post by lordzombie on Apr 4, 2016 14:01:00 GMT -6
I do plan on playing at the Shoppe on Saturdays.
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Post by therat on Apr 4, 2016 16:29:06 GMT -6
40k?
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Post by enternalvoid on Apr 4, 2016 23:29:31 GMT -6
So that made the whole game invalid then?
We all know Antonio does not game
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Post by lordzombie on Apr 6, 2016 10:34:26 GMT -6
I got Chaos Space Marine army. I game more now, than I did before. Plan on doing even more with the this game store.
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Post by lordzombie on Apr 7, 2016 9:51:31 GMT -6
Hey Mike, what do you think of these 40k in a flash rules?
Army starts at 500 points You must have at least 1 troop choice You may take up to 1 HQ You can spend up to 50 points on wargear No model can have more than 3 wounds No 2+ saves No model can have more then 3 wounds No vehicles with a total points value over 200
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