Post by lordzombie on May 2, 2017 13:50:50 GMT -6
Date: May 8th
Time: Event starts at 6 pm
Cost: $5
It is time to get back to the basic. No silly story encounters. No horrible house rules. Just Henchmen Hardcore, pure and simple. This will be a fixed factions, fixed list, 3 round battle royale. Top three players win a share of the fees for prizes. Top two player get a mystery box. That is all. All official rules of the Henchmen Hardcore will be used with no changes. So get that crew ready and get ready to battle.
Restrictions
Henchman Hardcore is different from standard Malifaux in the following ways:
• All Crews must be led by a Henchman, not a Master.
• The game size is 20 Soulstones.
• All Crews must contain exactly 4 models, no more, no less.
• Upgrades may be purchased, as allowed by the standard rules of Malifaux.
• The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones
above this amount are discarded.
• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be
used and have no effect on the game, as if they were not printed on the model).
• Only one Scheme will be available.
• The same Crew must be used in each round of the event.
Set Up
All rounds use the following set up:
• Deployment: Close.
• Strategy: Hardcore Turf War. This Strategy uses the Turf War rules
(Core Rulebook pg. 66) with the exception that VP may be scored on the
first Turn.
• Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only
Scheme available and it must always be taken.
Tournament Rules
Use Gaining Grounds to determine pairings and score the
event to determine the winner. Only the round times
are different from the Gaining Grounds tournament
standard:
• All round times are 30 minutes.
Time: Event starts at 6 pm
Cost: $5
It is time to get back to the basic. No silly story encounters. No horrible house rules. Just Henchmen Hardcore, pure and simple. This will be a fixed factions, fixed list, 3 round battle royale. Top three players win a share of the fees for prizes. Top two player get a mystery box. That is all. All official rules of the Henchmen Hardcore will be used with no changes. So get that crew ready and get ready to battle.
Restrictions
Henchman Hardcore is different from standard Malifaux in the following ways:
• All Crews must be led by a Henchman, not a Master.
• The game size is 20 Soulstones.
• All Crews must contain exactly 4 models, no more, no less.
• Upgrades may be purchased, as allowed by the standard rules of Malifaux.
• The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones
above this amount are discarded.
• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be
used and have no effect on the game, as if they were not printed on the model).
• Only one Scheme will be available.
• The same Crew must be used in each round of the event.
Set Up
All rounds use the following set up:
• Deployment: Close.
• Strategy: Hardcore Turf War. This Strategy uses the Turf War rules
(Core Rulebook pg. 66) with the exception that VP may be scored on the
first Turn.
• Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only
Scheme available and it must always be taken.
Tournament Rules
Use Gaining Grounds to determine pairings and score the
event to determine the winner. Only the round times
are different from the Gaining Grounds tournament
standard:
• All round times are 30 minutes.